![]() You could just buy a game kit off the asset store, but you'll still need to know a good bit of programing to really use it. ![]() ( most of the time ,their are native api calls that throw this off a bit, but that's mainly for stuff like in app billing or accessing the gamers file system. Seeing as how this allows you to develop a game for 5+ platforms at once, without needing to know how to develop for each platform, this is amazing. Unity does a great deal of setup, you only have to code the gameplay for the most part, and the engine handles the rest. In unity, you'd just program the box to move. I'll put it this way, alternative more difficult engine = program how to render box, program physics for box, then program the box to move. A lot of folks love to control how everything is rendered and basically write stuff from scratch. Compared to most other engines or coding your own engine from scratch, Unity requires much less programing to get the same result. So if any there are any Blender users out there, or others who have an idea, about what I'm writing about, I would really appreciate the help.Ĭlick to expand.I'll take some time to clear up this misconception. I'm not a big fan of programming, since I prefer to build/model stuff manually in CG programs. The Logic Bricks ability, in BGE made Blender kind of fun, and interesting, for non-programmers, who wanted to experiment in AI etc.in Blenders Game Engine. So such a function, would be really interesting for a non-advanced programmer such as myself. It'll save me some time, so I can dwelve into Unity's more advanced functions, with ease.Īnd have some fun in it for the time being, until I'm at an "intermediate," level in programming. If Unity does have such a "Logic Bricks," type function, that'll be awesome! Saying that even non programmers can make great games in Unity, without programming. ![]() And the Ad seems to contradict a bit in that department. Some users on this forum have said Unity is strictly, a programming based software, not friendly for non programmers. Or has functions that are friendly, for non programmers. I'm also trying to find out (which is also related in a sense to this question) if Unity is friendly to non programmers as well. I've been searching the internet for an answer, but I can't seem to find any answers to that question. "Does Unity have anything similar to the likes of Blender Game Engines, Logic Bricks?" Since they most likely have bounced into, or experimented with BGE's Logic Bricks function. However since I'm still on vacation, I'm learning a bit of programming on the side, at a gradual pace, in my spare time.īut I'm curious to find out the question in the topic title above.Īnd hopefully, Blender users in this forum, will have an idea at what I'm writing about. ![]() And I'm an "almost" absolute newbie/beginner in that sector. I will be honest and admit.I'm not really much of a programmer. I'm more of a 2D/3D Graphic artist/animator/3D modeller, artist and 3D sculptor and LMMS Trance musician. Or have alot of experience with Blender Game Engines numerous functions. This question is mainly for Unity users who use Blender as well. Still trying to find out more about this Game Engine.
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